#ifndef QUAD_H
#define QUAD_H

#include "DX11VertexData.h"

#include <D3D11.h>
#include <D3DX10math.h>

class Quad
{
public:
	Quad();
	~Quad();

	void Draw();
private:
	D3DXVECTOR3 m_position;
};

#endif //QUAD_H